A sub dedicated to all things related to the amazing Doom mod Brutal Doom! Game Features: 1. - Uses 1 ammo per shot. The graphics, while superb in 2009, don't look up to par with today's iPhone apps, especially the mancubus. While you're at it, you can also check out the Top 10 Indie Games of 2018, or join the site in anticipation for next year's awards to register a mod of your own or vote . Below you will find the Top 10 Mods of 2018. - Skulltag weapons fully functional, added a new skill level that has 25% chance of replacing the Rocket Launcher, BFG9000 and Plasmagun with Grenade Launcher, BFG10k, and Railgun respectively. Find the two instances of 0.l (with a lower case letter 'L') and replace them with 0.1 (with a number one). - Green blood for Hell Knights and Barons of Hell is fully implemented (has a know bug of sometimes spawning small white decals, I already know that). Zombieman 3 - the player tackles the Zombieman in a horse-mounted stance and punches it in the face until its head explodes. Zombieman 4 - the player swings the Zombieman over his shoulder by grabbing his gun, then smashes the Zombieman's head vertically multiple times with the rifle's handle until its skull explodes. - Kicking windows no longer kills the player. Now you can see the lower part better, so you can have a better idea of where the base is currently facing. It makes its debut at version 0.21 Beta. The only weapons that can be unloaded are the Assault Rifle, both Shotguns and the Plasma Gun. - Added a CVAR to disable rocket backblast (bd_rocketbackblast). - Fixed the nazis on the wolfenstein level not giving the Purist player ammo drops. This was temporarily removed in v19 because it caused bugs like preventing the player from obtaining the Revenant and Mancubus weapons. - BFG tracers will no longer target friendly marines. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012. - Quick Executions can be performed on zombie-men, and imps whenever you knock them down. The Assault Shotgun has 20 shells per drum magazine but consumes shells at a high rate like an assault rifle. It might take years for the final version of v22 to come out, but even the first public beta builds will provide a far better experience over v21 Gold.On this first dev mini-diary, I'm documenting the performance improvements brought by bringing the hitbox system of VietDoom into it and replacing the old multi-box system, and also great improvements in the way the engine spawns particle effects and explosions.The partial result: Slaughterfest wads that were previously unplayable with BDv21 or prior versions can now be decently played on my rig (i3 8100, GTX 1660).On this video I'm playing Map 30 of Speed of Doom, a ridiculous final battle that pits the player against 3000 monsters in a huge arena. It is compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum. Firing with "iron sights" is now more powerful but highly unreliable due to its extremely erratic recoil. Second: the level of compromise, Free demo dropped today and this deserves more attention. Reducing an enemy's health to a certain percentage will cause Doom guy will deal a fatality and obtain armor and health bonuses. Now it's a cvar, disabled by default. Pressing the reload key crushes the lost soul. There still is a bug that not all weapons have proper sprinting animations. - Added a grab system. - Fixed a bug on the Evil Marine's death animations that often prevented Now a marine that survives a level will spawn on the next level 99% of times, and will spawn instantly, with no teleport effects. Such professionalism must be taken in note. - Added flashlights (doesn't works with dual wielding weapons). If you wanna get out alive..Lock en load..rock en roll. - Purist weapons will display their own pickup sprites. Super flamethrower - A "proper" flamethrower weapon. - Alternate Fire Special Ability: Spins up the barrels for increased firing rate and increased wastage. - Max Ammo, Ammo per Reload and Ammo Class: 400, 41 and Bullets. - Fixed several bugs that showed up on previous tests. - Disadvantages: Overshadowed by the other weapons when they are obtained. - Added an option to disabe auto-reloading. Now added a script to detect the bosses of this level, and replace them. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. It also revamps the weapons and monsters. From behind, he rips the Baron's spinal cord out with its head still attached, like Mortal Kombat character Sub-Zero. - Flamecannon and Flamethrower now moved to Slot 9 as it was supposed to be. Most have had their functionality changed by making it necessary to reload and/or by the addition of secondary functions (see below). Cacodemon 2 the player punches through and rips out the Cacodemon's single eyeball. There are dynamic fluids that flow and splash. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Brutal Doom (PK3).zip (View Contents) 19-Dec-2020 19:23: 313.1M: Brutal Doom (Save).zip (View Contents) 18-Dec-2020 21:31: 228.9K: Brutal Doom (V21) (Save).zip (View Contents) 25-Aug-2021 17:13: 228.9K: Brutal Doom (V21).zip (View Contents) 18-Dec-2020 21:37: 76.6M: BrutalDoom_v21.zip (View Contents) 28-Jan-2020 01:16: 100.2M: Brutal_Doom_64_V2 . - Disadvantages: Unable to find on normal maps unless cheat codes are used, uses ammo quickly. It can be killed by attacking it again. We suggest you try the file list with no filter applied, to browse all available. - Improved some player sprites, improved player sprite sync. The enemy will slowly move around, periodically stopping to look around before moving again. - Changed the Medikit and Stimpack red cross symbol to a white cross over a green background (Not like the Red Cross complained about it {yet}, but it would probably happen sometime. The tube capacity of the shotgun has been changed to 9 before a reload is needed. Now it's a cvar, enabled by default. - Improved optimization on wall decals generated by killing small enemies with the SSG. Randomly, the player can also be awarded "Cruelty Bonuses": small health recovery in response to particularly brutal kills (often caused by the "overkills"). - Starting to test the huge Map Enhancement System. You have come to the right place.0:00 Intro and Brutal Doom2:12 Ali's Brut. - Reduced companion Marine chatter by 50%. Brutal Doom Redemption. - Now all trees and plants can be burned with napalm or plasma. Check control options. A knocked player can be stomped Mario-style. Credits and Thanks to the following: Brutal Doom 2.0b R - AWESOME gameplay mod - Sergeant Mark IV (w/Arrowood) Brutal Doom 2.0c unofficial patch - diablo666 | Night vision . - Fixed a bug that caused enemies to scream infinitely when killed outside the player's view. In v20, the minigun once again recoils during primary fire, this time "mixing" the vertical v18 and horizontal v19 recoils. - Invulnerability makes the screen grayscale again (but not with an inverted palete, so its easier on the eyes than in the original game). - Alternate Fire Special Ability: Overhead slash instantly kills enemies. - Now you can harvest fire cannons from every dead mancubus (minus mancubi killed by fire or plasma). Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. Skipping through a few maps, I larked about in toxic waste, lead an AI squad . It is among the most influential gameplay mods in Doom history, inspiring a number of other gore-themed mods, including the popular Project Brutality fork. Upon taking the berserk powerup, all physical related attacks like punches and kicks will have their power multiplied by 5. - When the player fires the Machinegun's under-barrel grenade, it will display a small red dot next to the player's cross-hair until the grenade is reloaded again or the weapon is switched. -there are 5 tiers of gore, with each levels increasing the already ridiculous blood spraying from the enemies. - Max Ammo, Ammo per Reload and Ammo Class: 400, 64 and Bullets. - Fixed missing evil marines on A.L.T. - Fixed a bug that allowed the player to resurrect dead captured marines by pressing Use on them. - Several fatalities improved, many new frames added, some new gory sounds, reduced the camera shakiness, and improved the amount and location of blood splattering. With top 100 voting having taken place over the last 20 days, the results have now been tallied and we are ready to announce the winners! - Max Ammo, Ammo per Reload and Ammo Class: 100, 10 and Shells. - Fixed a bug that caused infinite heads of a Hell Knight to explode, causing a lot of lag. Your are a lone surviving space marine. - Added beefier sounds and better firing animation to the machinegun. Hand grenades - These are a new weapon that occupies the very last weapon slot and which can be replenished via backpacks and ammo boxes, while single grenades are sometimes dropped by sergeants. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. It makes its debut at version 0.21. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. - Started the final replacements of old gore sprites (on this build, notably on zombie death sprites and gibs). While in this mode, players can press fire to shoot projectiles and alt-fire to claw nearby enemies. Demon 2 the player grabs the Demon's horns and proceeds to pull them upwards, ripping its head horizontally in two. - When the player fires the Machinegun's underbarrel grenade, it will display a small red dot next to the player's crosshair until the grenade is reloaded again or the weapon is switched. - Remade the falling damage system for when a small enemy is knocked out. New beta is up. - Alternate Fire Special Ability: Iron sight aiming mode. The Unmaker shoots out tiny destructive fireballs but consumes ammo rapidly. - New sounds for zombies. Its reworked weapons, enemies, and combat do change Doom an awful lot, making it an ultraviolent new game with a friendly old look. Auto-reload can also be toggled. The Railgun consumes ten plasma cells per shot and can alt-fire to zoom in on the target. Hell Knight 2 The player rips the Hell Knight right arm off, then put it in a hold and knocks it head off. - Players will be able to knock each other out in Deathmatch with kicks. Join players from around the world to build shelters, train soldiers, and recruit heroes! On topic: there has been Gameception, a port of Doom, probably PrBoom, which lets you load PWADs. The alt-fire mode allows the player to aim down the sights to snipe at enemies. Tear through enemies with the Railgun, Distract them with the Hologram, run them over with the Motorcycle, or speed through them with Haste in the newest upd. (hopefully). - Disadvantages: This weapon can be somewhat difficult to find, - Alternate Fire Special Ability: Steeper arc of fire. The falling glass can kill you. - Added infrared 3x scope to Rocket Launcher alt fire. Hell Knight 1 The player grabs the Hell Knight and start tearing it down vertically. - Weapons can be reloaded using GZDoom's built-in reloading bind. Thanks for the info and happy demon killing! Launch the mod by dragging the pak3 file from the mod files ontop of the GZDoom.exe file. - New iron sights for the assault rifle (thanks to EletricPulse). Fixed a bug from v20b where the player would be stuck on the fists animation after switching back to a weapon, making it look like it's shooting bullets from the dick. Brutal Doom Redemption. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE. Black Edition combines large battles and speed of classic Doom with the dark and atmospheric aesthetic of Doom 3. (outdated image) Megaarmor (renamed heavy armor). Imp 2 the player grabs the Imp's spine and tears it out in a vertical motion, completely mutilating the Imp. Many enemies have new attacks (more details below) and many enemy attacks do up to twice the normal damage. If fatalities are disabled, then, Players with berserk can also grab smaller enemies like the. This brutalv21.pk3 replacement has been rebuilt, tweaked, sanded, and polished to a mirror-finish over the course of almost four years. - Disadvantages: The Mancubus Flamethrower's range is lower than that of the Official Flamethrower. The Mancubus cannon is mapped to key 9 in v18 onwards. 3). - Max Ammo, Ammo per Reload and Ammo Class: 400, 32 and Bullets. Auto-aim does not assist in getting head-shots. Enemies set on fire will run a short distance so keep your distance to avoid being hurt. The rifle has a decent fire rate (close to the original chain-gun) and is the most accurate weapon in the mod. (Point Blank Shot). - You can cancel the recoil/reloading of many weapons by switching to different ones. Baron of Hell 1 The Baron lunges at the marine, who dodges by rolling behind it. [Doom Clash] is a real-time strategy and tower defense game. . - Increased the fire rate of the Shotgun and the Super Shotgun. Both weapons seem to have been removed in v20. - Spent bullet casings are now cleaned up by a different cvar. If the player kills certain monsters by gibbing (or shreds their corpses with the chainsaw) they can sometimes take the monster's weapon. Players can use of this function to transfer common ammo to more powerful weapons. Brutal doom v20 MP40 Dec 31 2022 Weapons Skin - Uses 1 ammo per shot. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. - Pistol has now a burst-fire mode that can be activated with alt-fire. A shotgunner dropping a health bonus upon death. 4). Note that while this feature was removed in v19 in the course of bug-fixing it is back as of Brutal Doom v20b where the player can obtain monster weapons from the dead bodies of the Mancubus and the Revenant. 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